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3d Studio Max Unify Normals Not Working


Stereopixol 2,605 views 12:52 3DS MAX Sub-Object Selection to Flip Normals - Duration: 7:45. it would be a cool idea... (personnally I don't know how) Like Unify in Lightwave... :-) Login or register to post comments Submitted by Graph on Tue, 2010-08-24 05:35. This feature is not available right now. http://wiki.polycount.net/VertexNormal#Editing_Normals_in_3ds_Max Just applied those tips again yesterday in fact, to duplicate some assets without killing my custom normals.

You have to weld the vertices as a group or go in and target weld manually. Advertisement Autoplay When autoplay is enabled, a suggested video will automatically play next. for .mse file : - Put 'BG-Unify_Flip_normal.mse' into "scripts/BG_Script" folder Version Requirement: max 2009 -2011 AttachmentSize unify_flip_normal_polygon.mcr2.15 KB flip_normal.gif1.47 MB bgtools_unify_flip_normal_polygon_v12.rar1.45 MB unify_flip_normal_v12_ui.gif7.82 KB Scripts Editable Mesh Editable Poly face faces Edge-CGI 3D Tutorials and more! 1,194 views 4:56 Game Assets - Weighted Vertex Normals (Medium Polygon Modeling) - Duration: 13:51.

3ds Max Unify Normals Doesn't Work

artem gogolov 78,614 views 39:33 Selecting every other polygon in 3DS Max Quick Tip - Duration: 2:19. TurboSquid 12,828 views 3:14 Push By Angle modifier - Duration: 3:13. There, where it's black, there is a backface, when I flip, the black disappears. I was asking if there is a way to detect those faces with their back sides outward which make the holes in a model as if there are no faces at

http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html TurnToPoly won't unify normals or duplicate geometry. But I see there is no way, well at the moment this model specially may be having only very small faces as I flipped the main faces that shape the model, Thanks! 3ds Max Flip Normals Script New UI Additional Info: working on the baseObject editable_mesh and editable_poly.

Parent topic: Modifiers Related Articles 3ds Max Forum Connect with peers and Autodesk in our forums, read community articles, and submit your ideas. A patch object input to the Material modifier retains its patch definition. By only assigning, smoothing property will be removed and you 'll see the model just as in flat shaded mode. http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons I don't have max 2012 ...

and i don't want to select polygon one by one. 3ds Max Recalculate Normals I've come to the conclusion that the "Normal modifier" in max just stinks. programm06-27-2011, 05:37 PMIs there a way to select only those transparent/backfaced? I find it is missing a feature wich would help me considerabily, is to support DWG linked geometry that is linked via the file link manager tool.

3ds Max Normals Messed Up

CGTalk Moderation06-29-2011, 09:06 PMThis thread has been automatically closed as it remained inactive for 12 months. http://polycount.com/discussion/57515/how-do-i-unify-normals If you can add a screen capture, I can figure out if there is something that can be done. 3ds Max Unify Normals Doesn't Work And the model is like with 2 holes due to this transparency in the game. 3ds Max Flip Faces Tip: The Lathe modifier sometimes creates an object with normals pointing inward.

read 7081 times5/24/2009 2:10:09 AM (last edit: 5/24/2009 2:10:09 AM) LoyHogg There is the 'normal' modifier, although I've never had much luck. Please see the Autodesk Creative Commons FAQ for more information. I tried the above Turn to Poly on top of an Editable Poly w/ mismatched face normals, but it didn't unify them, and actually made a mess when collapsing (duplicated the I exported it to the game format that I use, In the game the model has something that also happens when you tick Backface Cull in 3ds max - half of Flip Normals 3ds Max

thanks Login or register to post comments Submitted by paulov on Thu, 2011-04-14 12:58. On the Surface Properties rollout in the Normals group, use the Flip and Unify buttons. Tip: If you are animating the creation of a complex object such as a nested Boolean or a loft, and you think the operation might result in inconsistent faces, apply the JBGameStudios 76,926 views 14:03 3Ds Max Vertex Connect Tutorial - Duration: 3:53.

Sign in to make your opinion count. Show Normals 3ds Max Tip: To flip or unify normals on part of an object, convert it to editable mesh and select faces or polygons. This command checks the model for some common model errors like open edges, double faces etc.

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Loading... Home → 3ds-max → Scripts → Unify / Flip normal polygons Unify / Flip normal polygons Submitted by Budi G on Sun, 2010-10-24 12:23 83 votes Version: 1.2 Date Updated: 10/29/2010 Enjoy! 3ds Max Edit Normals Watch QueueQueueWatch QueueQueue Remove allDisconnect Loading...

then sometimes we must check first few objects to find out what the problem on its mesh. - Another reason the power of the cpu performance also affects to looping as Just displays it that way. Loading... Edge-CGI 3D Tutorials and more! 173,932 views 20:55 Edit Normal Modifier in Autodesk 3Ds Max - Duration: 12:52.

glad to hear that man glad to hear that man :) thanks for feedback bob Login or register to post comments Submitted by Bob on Tue, 2011-06-21 08:52. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists. SpeedTutor 23,500 views 3:00 Game Assets - Fixing Normal Map Distortion - Duration: 13:35. How can I make these holes gone?

Watch Queue Queue __count__/__total__ Find out whyClose Flipped normals 3DS Max Quick Tip Games Defined SubscribeSubscribedUnsubscribe1,0351K Loading... Games Defined 321 views 10:23 Loading more suggestions... Username / Email Password {{loginErrorMsg}} Login Register | Reset password
CGTalk > Software > Autodesk 3ds max > My model makes some parts transparent? (backface cull related?) PDA View Full