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3ds Max Path Deform Not Working


thank you :) Solved! New Post Related Content Search the Autodesk Knowledge Network for more content. Gagui09-01-2008, 09:02 AMI'm having same problem with OSM path deform. Links Download Advanced Search Forum Autodesk 3ds Max 3D Modelling How do you attach deform path object Welcome to the CADTutor forums, probably the most lively and friendly AutoCAD forums on

It seems that no one else has ever had this problem on the internet and I find that extremely hard to believe...I want to take a flat plane...... All image rights belong to their authors. If that doesn't work, attach your file here so I can take a look at it. If you wish to continue the discussion, please create a new thread in the appropriate forum. http://www.digitaltutors.com/forum/showthread.php?41670-Path-deform-modifier-problem

3ds Max Path Deform Convert To Editable Poly

Also, for various other reasons, using the WSM version of PathDeform isn't really helpful. I make the plane in the front view and line it up to where the edge of the beginning of the plane is at the edge of the first vertex at and they all do the same thing.Any ideas here gang?Thanks in advance.Jason Reply 0 Kudos Steve_Curley

Post 2 of 6 Share Report Re: Twisting Problem when using a Helix for

Autodesk Community > AREA > 3ds Max > Modeling > Twisting Problem when using a Helix for Path Deform Autodesk Media and Entertainment: 3ds Max: 3ds Max Modeling: Twisting Problem when amv25606-05-2008, 07:17 AMBut what about the object and path themselves? I create the helix in the top view. Share your knowledge, ask questions, and explore popular 3ds Max modeling topics.

by blakestone. Path Deform 3ds Max It looks like the Path Deform is working just fine. About us Careers Contact us Investor relations Trust center Newsroom Privacy/Cookies (Updated) | Legal Notices & Trademarks | Report Noncompliance | Site map | © 2016 Autodesk Inc. I got it now.

but the "ribbon" in this case twists on the helix as it makes its way through the percentage of the path..... Use the Lost password recovery form if you ever forget either your password or username. We encourage you to begin learning on Pluralsight, where you have access to 5,000+ courses and can take advantage of new platform features that measure your skills and make learning a All rights reserved AREA Community - The Largest CG Forum on the Web Sign In Toggle navigationCustomer StoriesFilm & TvGamesDesign VisualizationLearningProducts3ds MaxCharacter GeneratorFBX ReviewFlameMayaMaya LTMotionBuilderMudboxShowcaseSketchbook ProSmokeEventsEventsVES 2017AU 2016IBC 2016SIGGRAPH 2016NAB

Path Deform 3ds Max

ready to slide up the helix.I add the path deform to the helix and then the orientation is all off. http://forums.cgsociety.org/archive/index.php?t-639063.html When it works, it seems more accurate than the object-space version, but it still just seems weird to me. 3ds Max Path Deform Convert To Editable Poly See the answer in context. 1 Kudo This generally occurs when you modify the spline which is being used for the PathDeform, or you haven't xform both the Spline and the I have to play with the axes in order to get it to deform correctly....

what I was trying to do was get the text to curve and the only option I see that makes it curve the way I want it look is deform path Bobo06-05-2008, 05:24 AMWhen using the WSM version, things are really straight-forward: Set the .transform of the deformed object to the .transform of the path (equivalent to pressing the "Move To Path" All rights reserved. There must be a better approach that yields more predictable results.

May I know how can I solve this problem? Any ideas? 0 · Share on Twitter Offline / Send Message aniceto polycounter lvl 10 February 2009 reset xform, make sure you've selected the right axis and then click move to soulburn3d10-30-2008, 02:34 PMInteresting. "Collapse All" doesn't work, but "Collapse To" does work. I belive you can use the snapshot tool to get a fully collapsed mesh. - Neil Gagui10-30-2008, 02:25 PMWorks for me.

Thanks. You have to spin the entire object to align with the orientation of the original path's orientation.... After the text is converted to an Editable Spline you should be able to Attach it to your gear.


But the thickness is still really high. Visit Pluralsight Learn more Toggle navigation Start for Free Sign up Sign in Software # 3D-Coat 3DEqualizer 3ds Max A Adobe Experience Manager After Effects Alchemy ARCHICAD Arnold ArtRage Audition AutoCAD Be sure to check out the FAQ for more information. + Reply to Thread Results 1 to 10 of 10 Thread: How do you attach deform path object Thread Tools Show Are you sure you want to proceed?","loaderSelector":"#lineardisplaymessageviewwrapper .lia-message-body-loader .lia-loader","expandedRepliesSelector":".lia-inline-message-reply-form-expanded"}); LITHIUM.AjaxSupport({"ajaxOptionsParam":{"event":"LITHIUM:renderInlineEditForm"},"tokenId":"ajax","elementSelector":"#lineardisplaymessageviewwrapper","action":"renderInlineEditForm","feedbackSelector":"#lineardisplaymessageviewwrapper","url":"/t5/forums/forumtopicpage.lineardisplay.lineardisplaymessageviewwrapper:renderinlineeditform?t:ac=board-id/area-b26/thread-id/10653&ticket=S87LnWFfdy8K_-1","ajaxErrorEventName":"LITHIUM:ajaxError","token":""}); LITHIUM.InformationBox({"updateFeedbackEvent":"LITHIUM:updateAjaxFeedback","componentSelector":"#informationbox_4","feedbackSelector":".InfoMessage"}); LITHIUM.InformationBox({"updateFeedbackEvent":"LITHIUM:updateAjaxFeedback","componentSelector":"#informationbox_5","feedbackSelector":".InfoMessage"}); LITHIUM.InformationBox({"updateFeedbackEvent":"LITHIUM:updateAjaxFeedback","componentSelector":"#informationbox_6","feedbackSelector":".InfoMessage"}); LITHIUM.MessageBodyDisplay('#messagebodydisplay_0_0', '.lia-truncated-body-container', '#viewMoreLink', '.lia-full-body-container' ); LITHIUM.AjaxSupport.fromLink('#kudoEntity_0', 'kudoEntity', '#ajaxfeedback_0', 'LITHIUM:ajaxError', {}, '', 'ajax'); LITHIUM.AjaxSupport.ComponentEvents.set({ "eventActions" : [ { "event"

that's pretty much what I want... We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more. × Important As Align Transforms, Link to Path, deal with the path alone and the object will stay on it and deform along. I understand it.....

About us Careers Contact us Investor relations Trust center Newsroom Privacy/Cookies (Updated) | Legal Notices & Trademarks | Report Noncompliance | Site map | © 2016 Autodesk Inc. Gagui10-30-2008, 11:59 AMYou can RMB over the modifier and click "colapse to" soulburn3d10-30-2008, 02:23 PMYou can RMB over the modifier and click "colapse to" I don't think that works with WSM Is it actually a bug or simply a subtlty in the way the modifier expects the objects? Use the vanilla form if your object is already placed and just needs a new shape, use WSM if you need to move your object to the path. 0 · Share

Go to the modifier list, select the Path Deform modifier, right click and choose "Collapse To" 6. It bothers me to resort to workaround without even knowing why I have to do so. Off the top of my head, the pivot points, relative sizes and relative positions of the operands seem to have a major effect, but I wasn't able to determine what the soulburn3d06-04-2008, 08:57 PMAnd in all the posts I've found here, the solution appears to be using the WSM version, which doesn't really work for my purposes (at least not easily).

Yup, that's your solution. The time now is 02:16 pm. not straight like carpet or something, but wrapping like ribbon on a cylinder.This should be simple enough.... Go to Solution.