When set to Edge, moving a vertex will slide it along one of the existing edges, depending on the direction of the transformation. Do you mean having something like... Unlike the preserve UV for 3d max. asked 1 year ago viewed 2335 times active 9 months ago Related 6How is the normal direction determined when I use “Make Edge/Face”?4How to slide a vertex with UV to avoid
i'm taking a guess, cause i hadn't found an answer for this either. But if you for example take a plane and move a row of vertes or perhaps even 2 of them the UV's are going to be destroyed... Otomatik oynat Otomatik oynatma etkinleştirildiğinde, önerilen bir video otomatik olarak oynatılır. i used this method to mimic max's reference/instance copies.
The only thing the xform modifier does is allow you to scale objects, in object mode, without effecting the object actual scale value. Right-click once to exit the current cut, whereupon you can start a new one, or right-click again to exit Cut mode. Cheers all 0 · Share on Twitter-Jarien Sky, 3D Artist www.jariensky.com Sign In or Register to comment. © 2016 Polycount.
Additional features include the ability to slide edges or edge loops in different ways. Note: You can set constraints at the Object level, but their use pertains primarily to sub-object levels. CGTalk Moderation03-07-2005, 02:38 PMThis thread has been automatically closed as it remained inactive for 12 months. For example, if you extrude a polygon, and want to apply the same extrusion to several others, select the others, and then click Repeat Last.
Tip: While using Cut (between clicks), you can navigate the viewport interactively as follows: To pan the viewport, scroll the mouse wheel or drag with the middle mouse button. Does it work with fully unwrapped models (how would it treat seams?), or does it only work with simple projections? k, i just kick started my brain a little. http://www.maxforums.org/threads/problem_preserve_uvs/0001.aspx Here is two examples in Blender and 3DSMax to show how this could be useful, especially when you have to map an environment on a pre-made texture : Blender 3DSMax –J0hnD03
This is the default option. As far as I know, actually the only way to "Preserve UVs" in Blender is to use the "Slide Edge" tool and select the "Correct UVs" option. Also, it's better to perform one big move than several smaller moves, as multiple small moves can begin to distort the mapping. Forum Groups All forums Help & Feedback Questions Work in progress Finished Art Non-Max related
Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. http://www.scriptspot.com/forums/3ds-max/scripts-wanted/extrude-and-preserve-uvs I also have Max 2010/11 in case they have it. Andrew Smith 12.298 görüntüleme 24:55 3ds Max 09-03 Edit Panel Preserve UVs - Süre: 2:02. The mesh is sliced interactively as you move the line endpoint.
Thanks again! hint ... We encourage you to begin learning on Pluralsight, where you have access to 5,000+ courses and can take advantage of new platform features that measure your skills and make learning a Visit the Forum Contributed By Help Need Assistance?
Why do we holler *at* someone but talk *to* someone? If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference Login or register to post comments Submitted by tuxmask75 on Mon, 2013-06-24 10:47. If only we Alias were listening...
in the future when you scale an object it is wise to do it in "Sub-Object mode" like element instead of "Object mode". I see one for low poly modeling, but where else you can use that? I can see sooo many possibilities for a "New Relax UV tool" This is where I wish the senior Maya engineer can answer a couple questions :D I will post more
Oturum aç 1 Yükleniyor... i remember before v7 you could do this in 3ds by dropping an unwrap or any projection on top of the editable poly and go down the stack to edit. Digital-Tutors subscribers now get access to 1,400+ courses on Pluralsight.com Get started » Hide ▾ Important Notice: As of September 15, we will no longer publish new courses on DigitalTutors.com. In 3ds max there's a checkbox when you're poly editing to "Preserve UVs".
looking forward to seeing a solution for an organic surface. Votekick 74.333 görüntüleme 9:27 Morph Targets in 3ds Max - Süre: 9:14. it would be cool for this to be interactive. His book credits include various 3D, graphics, multimedia, and Web titles, including ten previous editions of this book, 3ds Max Bible.
Then it resets the Objects TM back to the defaults, effectively turning and scaling the object...say you create a cube and rotate/scale it, reset XForm and then delete the XForm Modifier, Offline / Send Message Mark Dygert mod September 2010 seir wrote: » Don't know why sometimes preserve UVs didn't work correctly. Oturum aç Çeviri Yazısı İstatistikler 876 görüntüleme 7 Bu videoyu beğendiniz mi? Because the object was scaled non-uniformly.