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So what you see is NOT what you get with the virtual frame buffer! Problem: After my first render, if I change the padding, it doesn't render out the new padding amount. Again make sure that you're opening the file that RTT saves, in the File Name and Type box, instead of saving out the image in the render preview. All image rights belong to their authors. my site
I get stretchings in the final render,But in the middle of the render it looks perfect,Why do i get this error?I have been trying everything now i think This is in Follow Us On: Facebook Twitter Google+ The CGSociety The CGSociety is the most respected and accessible global organization for creative digital artists. Then I simply morphed my mesh back to the original shape, and welded up the verts again along panle edges and what not. Try to search in 3dmax forum might help.
padding isn't the problem ok so what it is.. Once you're done adding all the elements, set the spinner to the value you want, then render. See the attached image for the location of the padding setting. Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report 390 Views, 2 Replies 10-05-2008 12:25 PM Hi there I have meshes with Unwrap
Share your knowledge, ask questions, and explore popular 3ds Max topics. I am pretty stuck. What truly sad lives they live.Rob Hermans July 2, 2008 - 4:39am #5 Login or register to post comments Posts: 196 I got this error yesterday. http://forums.cgsociety.org/archive/index.php?t-56046.html Login or register to post comments Submitted by miauu on Sun, 2013-01-13 00:14.
We have the Zbrush." My CS:GO workshop thread Replies Online / Send Message EarthQuake mod January 2009 Strange, is this just on lightmaps, or when you render normals as well? Last week we had so switch over from max 2011 to max 2015. New with CS4 is their own track view for editing animation curves. When I look at the one saved the padding is all there!Only now is that annoying mental memory bug for texture baking bug over 1024x1024.I will add some words below to
A padding of 8 will prevent bleeding for 3 levels of downsampling. I've done most of the character, and just need to finish the high res sculpt, render to texture, and draw the textures. Usually 2 is a good value. I upgraded to Vista 64 and Max 2008 64 and my problem went away.
I'm quite sure it's not an image resolution thing, as it still does it even if I render at 2048x2048 (the image below is from a 1024 texture render). While testing render to texture and normal mapping, I've encountered a most annoying problem, as seen below. Now, the whole mapping works totally fine, just the padding does not. Autodesk Media and Entertainment: 3ds Max: 3ds Max Forum: MentalRay Texture baking, padding not making any difference.....: Page 1 3ds Max Forum Reply Topic Options Subscribe to RSS Feed Mark Topic
We have the Zbrush." My CS:GO workshop thread Offline / Send Message Ghostscape January 2009 What worked like a charm? A bit of another Max 5 query, I've not used character studio for a couple of years, and since Max 2.5, keys no longer seem to be drawn in the track Thewiruz July 3, 2008 - 1:09pm #6 Login or register to post comments Posts: 104 yes its a memory problem.I have,nt tuched Max since then.
The original maps are 1024x1024 or 2048x2048.Ok, no problem as you can use padding. Realistic 3d portrait di... By this point an object will usually be far enough away that the bleeding is no longer noticeable. Mr Whippy04-14-2003, 10:06 PMAhhh...
I'm not quite sure what the problem is. when I'm far away from the objects it shows some black lines of the unwrap map and when I'm moving closer of the object the lines are disappearing Far picture of It seemed to update in the render after I updated at least the save location and padding... All content hosted by the challenge systems of GameArtisans.org Powered by vBulletin Version 4.1.6 Copyright © 2016 All times are GMT.
Newer Than: Search this thread only Search this forum only Display results as threads Useful Searches Recent Posts More... These jagged edges turn up as very visible seams when placed onto the model, which is obviously not right. Remember Me?
Copyright 2002-2014 WorldViz LLC I have recently modelled a car, and am having problems getting the GI rendered diffuse to have a border around it, to stop the UV coordinates overlapping the edges of the Thankyou very much Dave EricChadwick04-14-2003, 07:45 PMRender to Texture has a bug where it resets the edge padding spinner each time you add another Texture Element.